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Indiana Jones and the Last Crusade: The Graphic Adventure

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Engine
  
SCUMM

Mode(s)
  
Single player

Series
  
Indiana Jones Video Games



Genre(s)
  
Adventure game

Initial release date
  
1989

Developer
  
LucasArts

Indiana Jones and the Last Crusade: The Graphic Adventure wwwhardcoregaming101netindyindy3jpg

Artist(s)
  
Steve Purcell Martin Cameron James A. Dollar Mike Ebert James McLeod

Composer(s)
  
Eric Hammond Dave Warhol, James Leiterman (FM Towns)

Platforms
  
ScummVM, Amiga, Microsoft Windows, DOS

Designers
  
Ron Gilbert, Noah Falstein

Publishers
  
LucasArts, Fujitsu, U.S. Gold, Softgold Computerspiele GmbH

Similar
  
Indiana Jones Video games, LucasArts games, Adventure games

Indiana jones and the last crusade the graphic adventure pc vga longplay


Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, originally released in 1989 (to coincide with the release of the film of the same name), published by Lucasfilm Games (now LucasArts). It was the third game to use the SCUMM engine.

Contents

Indiana Jones and the Last Crusade: The Graphic Adventure Indiana Jones and the Last Crusade Floppy DOS VGA Game lt ScummVM

Gameplay

Indiana Jones and the Last Crusade: The Graphic Adventure Indiana Jones and the Last Crusade The Graphic Adventure

Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways. The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of your previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him. This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to acquire.

Indiana Jones and the Last Crusade: The Graphic Adventure Indiana Jones and the Last Crusade The Graphic Adventure

A replica of Henry Jones' Grail diary was included with earlier versions of the game. While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. The diary was also necessary to solve puzzles near the end of the game, most notably to identify the real Grail. Later versions of the game came with a shortened version of the Grail diary. The diary gave Indy's mother's name as Mary, which was contradicted by subsequent canon.

Plot

Indiana Jones and the Last Crusade: The Graphic Adventure Indiana Jones and the Last Crusade The Graphic Adventure under

The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father.

Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane. There are many action scenes, involving fists, and the biplane sequence above Europe, pursued by Nazi planes.

Several key elements of the movie—such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references)—were not included in the game.

Development

The game was released in May 1989 simultaneously with the movie. It was available for DOS, Amiga, Atari ST, and Mac OS. A CD-ROM version was later released for the FM-Towns, with 256-color graphics, as well as a VGA PC version. Many of the scenes unique to the game were conceived by George Lucas and Steven Spielberg during the creation of the movie. Last Crusade was also the first Lucasfilm game to include the verbs Look and Talk. In several situations, the latter would begin a primitive dialogue system in which the player could choose one of several lines to say. The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom.

Reception

UK magazine C&VG gave the PC version a score of 91%, praising the graphics, sound and playability and calling it "a brilliant film tie-in and a superlative game in its own right". In 1989, Dragon gave the game 5 out of 5 stars. The game was ranked the 28th best game of all time by Amiga Power. Charles Ardai of Computer Gaming World gave the game a positive review, noting its cinematic qualities and well-designed puzzles. Game Informer's retro review section awarded the game a nine out of ten.

Legacy

A second Indiana Jones graphic adventure, Indiana Jones and the Fate of Atlantis, was released in 1992 for DOS, Amiga, and Macintosh.

Two supposed successors to Fate of Atlantis, namely Iron Phoenix and The Spear of Destiny, were canceled.

Indiana Jones and the Last Crusade: The Graphic Adventure

References

Indiana Jones and the Last Crusade: The Graphic Adventure Wikipedia