4.6 /10 1 Votes
Director(s) Marc Fortier Initial release date 20 October 2015 Publisher Ubisoft Platform Nintendo 3DS | 46% Designer(s) Emiko Sunaga Series Gravity Falls Genre Platform game | |||||||||||||||||||||||||||||||||
Distributor(s) Disney Interactive Studios Producer(s) Rica Azarcon
Michelle Hull Programmer(s) Kenji Fujimura
Francois Zang-Yen Artist(s) Yasuhiro Matsumoto
Yukiko Iwata
William Bowser
Lamont Gilkey
Vincent Hill Developers Ubisoft, Success, Access Games Similar Adventure Time: Finn & Jake In, Marvel Super Heroes v, The Peanuts Movie: Sn, Dragon Ball Z: Extreme, The Legend of Legacy |
Gravity falls legend of the gnome gemulets part 1
Gravity Falls: Legend of the Gnome Gemulets is a platform video game for the Nintendo 3DS, developed and published by Ubisoft and produced by Disney Interactive Studios based on the animated Disney series, Gravity Falls. The game utilizes UbiArt Framework engine, and was released on October 20, 2015.
Contents
Gravity falls legend of the gnome gemulets ending
Gameplay
Gravity Falls: Legend of the Gnome Gemulets is a side-scrolling platform game. Players assume control of Dipper and Mabel, and they can freely switch between them at any moment during the game. The two characters have different abilities. Dipper can combat enemies with a close-ranged weapon called Gnome Battle Cuffs and look for clues using a flashlight, while Mabel can utilize a grappling hook to reach high grounds, and combat enemies with ranged attacks by her "Fleece of Bedazzlement-enhanced sweater sleeves". Players can purchase new items from vendors, and return to the regions they have previously explored, similar to a metroidvania. The game also includes humor based on its own cliché story utilized in videogames.
Development
Gravity Falls: Legend of the Gnome Gemulets is developed by Ubisoft Osaka and published by Ubisoft. Disney Interactive Studios and show creator Alex Hirsch were involved in the game's development. Hirsch created the key art of the game. The game is an adaptation of the TV series instead of a tie-in. Therefore, the game features an original story. The game is powered by Ubisoft's in-house UbiArt Framework engine. It was announced on July 9, 2015, and was released worldwide for the Nintendo 3DS on October 20, 2015.
Reception
Gravity Falls: Legend of the Gnome Gemulets has received mixed to negative reception. Nintendo Life gave the game an unfavorable review. Praise was given for the visuals and the character dialogue, but criticism was levied toward the game's short length and repetitive gameplay.