Harman Patil (Editor)

Golem (video game)

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Composer(s)
  
Martin O'Donnell

Developer
  
Highwire Games

Engine
  
Unreal Engine 4

Platform
  
PlayStation 4

Golem (video game) assets2ignimgscom20151215golembutton1jpgc

Director(s)
  
Jaime Griesemer Jared Noftle

Artist(s)
  
Vic Deleon Travis Brady

Similar
  
Psychonauts in the Rhombus, 100ft Robot Golf, Rez Infinite, Fat Princess Adventures, Megaton Rainfall

Golem is an upcoming video game being developed by Highwire Games for the PlayStation 4 video game console. The game is being specifically developed for the PlayStation VR virtual reality headset.

Development

Golem is the debut game from independent studio Highwire Games. Based in Seattle, the studio was founded in 2015 by former Bungie employees Martin O'Donnell and Jaime Griesemer, alongside Jared Noftle, co-founder of Airtight Games. Vic Deleon, another former Bungie employee, left 343 Industries to join the development team as world art director and Travis Brady of Valve Corporation joined as character art director.

Golem is being developed for the PlayStation 4 and will make use the PlayStation VR virtual reality headset. The game is developed using Unreal Engine 4. Highwire approached Epic Games' Seattle-based studio for assistance on developing the virtual reality game. Golem was first announced in December 2015 at the PlayStation Experience.

References

Golem (video game) Wikipedia