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Game Over (book)

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Publication date
  
1993

Dewey Decimal
  
338.7/617948/0952 20

Originally published
  
1993

Country
  
United States of America

Media types
  
Hardcover, Paperback

4.1/5
Goodreads

Language
  
English

ISBN
  
0-679-40469-4

LC Class
  
HD9993.E454 N577 1993

Author
  
David Sheff

OCLC
  
26214063

Game Over (book) t3gstaticcomimagesqtbnANd9GcQR1bR13KxWnhTOI

Pages
  
445 (First edition, including index)

Publisher
  
Random House (New York City)

Similar
  
David Sheff books, Video game books, Other books

Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993.

Contents

Overview

The book details the modern history of Nintendo and its rise to become the most powerful electronic gaming company in the world as of 1993. The book also provides a history of the worldwide electronic gaming industry as a whole from the 1960s to the 1990s.

Although bearing a very specific title, the book is fairly neutral; it mainly relates the history of the company while looking at both the positives and negatives of their business practices. Sheff does suggest that many of Nintendo's successes are attributable to what reviewer James Fallows termed "the Japanese system’s tolerance for monopoly". Sheff also defends the accuracy of the "enslaved your children" portion of the subtitle, stating that "kids will play the games compulsively and non-stop".

The book is notable in that the author extensively interviewed numerous established figures in the industry, such as Howard Lincoln, Nolan Bushnell, Shigeru Miyamoto (misspelled as "Sigeru" in the book if one regards Hepburn romanization as definitive), Alexey Pajitnov, and others, including people who spoke anonymously. This level of access to major figures in Nintendo's history, which US Gamer described as "unprecedented", made Game Over "the definitive work" which was referenced by nearly all other subsequent books and articles about Nintendo's history. Portions of the book were originally published in San Francisco Focus, Men's Life, Rolling Stone, and Playboy magazines.

Revisions

Since its initial publication, Game Over has been reprinted with many different subtitles. One example is Game Over: Nintendo's Battle to Dominate Videogames.

Game Over: How Nintendo Conquered the World, an edition published by Vintage Press in 1994, contains a new foreword written by author David Sheff pertaining to the controversy over video game content in the early 1990s.

In 1999, a revised edition of the book titled Game Over: Press Start to Continue – The Maturing of Mario (referencing Nintendo's famous character Mario) was released. Among error corrections, photographs and new chapters written by Andy Eddy were added.

An edited version was printed by Coronet Books and given away free with the May 1999 issue of Arcade magazine.

Reception

Next Generation gave the book a positive review, praising the breadth, quality of research, and easy readability. They remarked that the one flaw is that the frequent detours from the Nintendo story give the reader the feeling that the book is an overview of gaming history in general with an unbalanced focus on Nintendo. They concluded, "Next Generation uses Game Over as a reference guide on a day-to-day basis, and we really can't give any higher recommendation than that."

References

Game Over (book) Wikipedia