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Galak Z: The Dimensional

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Designer(s)
  
Jake Kazdal

Artist(s)
  
Jake Kazdal

Initial release date
  
4 August 2015

Mode
  
Single-player video game

7/10
Steam

Director(s)
  
Jake Kazdal

Programmer(s)
  
Zach Aikman

Composer(s)
  
scntfc

Developer
  
17-Bit

Genres
  
Shooter game, Roguelike

Galak-Z: The Dimensional iimgurcomwrUEBtZpng

Writer(s)
  
Jake Kazdal Mark Macdonald Kristina Drzaik Brian Van Buren Raj Joshi

Platforms
  
PlayStation 4, Microsoft Windows, Linux, Macintosh operating systems

Publishers
  
17-Bit, Sony Interactive Entertainment

Similar
  
Broforce, Hohokum, The Last Guy, Skulls of the Shogun, Reality Fighters

Galak-Z: The Dimensional is a shooter video game by 17-BIT for Microsoft Windows, OS X, Linux and PlayStation 4. It was announced during Sony's pre-E3 2013 press conference in June 2013. 17-BIT CEO Jake Kazdal describes it as "modern Halo and Far Cry 3 combat in a 2-dimensional shell." Reflecting its inspiration in part by Japanese anime, the game is also known officially by the Japanese title of Uchuu Senshi Galak-Z (宇宙戦士ガラクZ, lit., "Space Soldier Galak-Z")

Contents

Galak-Z: The Dimensional GalakZ The Dimensional Debut Trailer YouTube

Gameplay

Galak-Z: The Dimensional GalakZ The Dimensional Announce Trailer YouTube

Galak-Z is a two-dimensional sci-fi shooter video game with roguelike elements. The game's levels are generated uniquely for each playthrough and are connected as an endless dungeon. The levels include spawners for enemies and traps.

Development

Galak-Z: The Dimensional GalakZ Game PS4 PlayStation

Former Sega Japan developer Jake Kazdal started the game's development company, 17-BIT, in 2009 to make games similar to that of the 16-bit era. They had previously released Skulls of the Shogun for Xbox 360 and Windows phones in early 2013.

Galak-Z: The Dimensional GalakZ Game PS4 PlayStation

Galak-Z's gameplay was inspired by what senior producer Raj Joshi called "'new wave' roguelikes", especially Spelunky and Don't Starve. The 17-BIT team sought to emulate Don't Starve's "survival mechanics", which encouraged players to plan ahead during their games. The team also liked the game's progression tech trees, which provides the player more options as the game advances. Spelunky's handheld release and its "pick-up-and-play" variable game length inspired 17-BIT to release Galak-Z on the PlayStation Vita. Galak-Z's art style draws from anime influences, including Ichiro Itano's signature Macross series "Itano Circus" missile fusillade.

Galak-Z: The Dimensional GalakZ for PC GalakZ The Dimensional Giant Bomb

Galak-Z was announced during Sony's pre-E3 2013 press conference in June 2013. A playable version of Galak-Z was on display at video game merchandiser Fangamer and video game collective Attract Mode's August 2013 PAX Prime combined event in Seattle. The game was planned for release on PlayStation 4 in Q2/Q3 2014, followed by Microsoft Windows and PlayStation Vita versions, successively - this was before the team decided to allow themselves more time for development, pushing the release window into 2015. All versions will contain the same content.

On July 14, 2015, 17-BIT announced that the PlayStation 4 version will be released on August 4, 2015, with the PC version following a couple months later. The PlayStation Vita version was cancelled.

Reception

At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has received an average score of 83, based on 26 reviews indicating "Generally favorable reviews". IGN awarded it 8.3 out of ten, saying "While not a full-fledged roguelike, Galak-Z's superb controls and charming personality make it great." PC Gamer awarded it a score of 88%, saying "Challenging but immaculately calibrated controls power an exciting and enormously rewarding sci-fi roguelike."

Galak-Z: The Dimensional

References

Galak-Z: The Dimensional Wikipedia