5 /10 1 Votes
5.4/10 IGN Designer(s) Chase Jones Initial release date 15 June 2007 | 47% Producer(s) Paul Weaver Composer(s) Ron Fish | |||||||||||||||||||||||||||||||||
Distributor(s) Marvel Entertainment
20th Century Fox Writer(s) Flint Dille, John Zuur Platten Release date(s) NA: June 15, 2007
EU: June 15, 2007
AU: June 15, 2007
EU: June 29, 2007 (Wii) Platforms PlayStation 3, PlayStation 2, Xbox 360, Xbox, Wii Developers Visual Concepts, 7 Studios Publishers 2K Games, Take-Two Interactive Modes Single-player video game, Multiplayer video game Similar 7 Studios games, Action-adventure games |
Fantastic Four: Rise of the Silver Surfer is a video game based on the film of the same name and stars the Marvel Comics characters Fantastic Four and the Silver Surfer published by 2K Games.
Contents
Gameplay
The game allows the player to take on the role of any member of the Fantastic Four team and to switch characters at any time. Each of the characters has a special ability:
During the game, the player will also face enemies from the Fantastic Four universe, such as Silver Surfer, Terrax, Red Ghost, Super-Skrull, and Dr. Doom.
In addition to missions featuring the whole team, there are various solo missions during the game, such as the Human Torch chasing the Silver Surfer through New York and Sue Storm using her invisibility powers to sneak through a Military Base.
The game also allows the use of fused attacks, giving you the ability of combining powers to pull off new moves. There are 12 different moves in the game, one with each combination of team members. One example is Sue creating an energy field & Johnny filling it with flame, effectively creating a bomb. Another is Ben charging toward enemy hordes and Sue projecting spinning telekinetic blades around him.
Reception
Hyper's Daniel Wilks commended the game for "being better than Pirates of the Caribbean: At World's End". However, he criticized it for being "dull, repetitive and lazy".