Samiksha Jaiswal (Editor)

Expeditions: Conquistador

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
8.8
/
10
1
Votes
Alchetron8.8
8.8
1 Ratings
100
90
81
70
60
50
40
30
20
10
Rate This

Rate This

4.3/5
GOG

Developer(s)
  
Logic Artists

Initial release date
  
30 May 2013

9/10
Steam

8.5/10
Destructoid

Engine
  
Publisher
  
bitComposer Interactive

Expeditions: Conquistador Expeditions Conquistador PC review at Thunderbolt

Release date(s)
  
WW: May 30, 2013 (2013-05-30)

Genre
  
Platforms
  
Microsoft Windows, Linux, Macintosh operating systems, Windows Phone

Modes
  
Single-player video game, Multiplayer video game

Similar
  
bitComposer Interactive games, Role-playing video games

Expeditions conquistador video review


Expeditions: Conquistador is a squad-based tactical role-playing game developed by Logic Artists and released by BitComposer for Windows, Linux and Macintosh on May 30, 2013. The player takes the role of a Spanish conquistador leading an expedition to Hispaniola and Mexico in 1518 to 1520. The game features resource management, a branching storyline, and interactive fiction elements. Expeditions: Conquistador was partially funded by Kickstarter. The Windows Phone version of the game, a strategy adventure game with a branching narrative[1], was released in April 2012.[2]

Contents

Expeditions: Conquistador wwwpixelperfectgamingcomwpcontentuploads2013

Expeditions conquistador review


Gameplay

Expeditions: Conquistador My Thoughts While Playing Expeditions Conquistador bigtallwords

Expeditions: Conquistador is set during the Age of Exploration. The player's goal is to mount an expedition from Spain to Hispaniola and Mexico, amassing gold and influence while building and sustaining a strong expedition force. The game concludes with the player's return to Spain. During the course of the expedition, the player has the opportunity to influence the fate of the explored lands. The game is set in an alternate history that allows the player's choices to diverge from historical events.

Expeditions: Conquistador Expeditions Conquistador Combat Gameplay w Commentary Part 1 of

The player character does not participate in combat and has five non-combat player stats: tactics, diplomacy, healing, hunting and leadership. Player stats are assigned during character creation and do not level up, although in-game events and squad bonuses may modify them. Player stats open up options in dialogue events; they also influence various aspects of resource management, and allow the player to alter the starting conditions of battles.

The game includes text and dialogue driven quests with branching storylines.

Expeditions: Conquistador Expeditions Conquistador on Steam

The player begins the game by assembling an expedition of ten followers from pre-made characters. There are five Spanish character classes, each corresponding to common role-playing game combat archetypes: soldier (tank), scout (damage dealer), hunter (ranged combat), doctor (healer) and scholar (support unit). In addition to the five Spanish classes, the game has six native classes which the player can recruit during the game. Character classes have non-combat skills and each character has unique personality traits.

Expeditions: Conquistador Expeditions Conquistador Review PC

The expedition party has a pool of experience points used to level up followers to improve their skills and unlock new abilities.

Expeditions: Conquistador Expeditions Conquistador 2013 promotional art MobyGames

Combat is turn-based and takes place on a hex grid. The player generally chooses up to six members of the expedition party to deploy on the battlefield.

Development

Expeditions: Conquistador was developed by Danish developers Logic Artists, with a core team of 8 to 10 full-time developers and additional freelancers and interns. The game is based on a university project where the task was to create a game demo for a target audience of one person. The XNA demo was made in three weeks and was 2D and turn-based. The demo was turned into a Windows Phone 7 game over a couple of months. The developers began building Expeditions: Conquistador from scratch as a turn-based 3D role-playing game in April 2012, and BitComposer released the game on May 30, 2013.

The developers cite King's Bounty as an inspiration for the game's overall structure. They used the Heroes of Might and Magic series, the first two Fallout games and Dungeons & Dragons as inspiration for the combat. Troop management was inspired by Rainbow Six and X-COM.

The developers wanted to make a game where exploration was the central mechanical and narrative theme. They chose the Age of Exploration as an appropriate setting as the Spanish conquest of the Americas was underused in video games and was a historical period rich with conflict and narrative potential. They chose the Spanish perspective because it seemed more exciting, philosophically complex, and fresher than the English perspective.

Logic Artists ran a successful Kickstarter campaign to partially fund the game's development. The project raised $77,247 of its $70,000 goal.

Reception

Expeditions: Conquistador has a metascore of 77 on the review aggregator Metacritic, and a score of 81.25% on the review aggregator GameRankings.

Patrick Hancock of Destructoid praised the game's "excellent" writing and battle system, but criticised the game's difficulty level as being one that could wear a player down and make them think they were not progressing and also for being too difficult at the start of the game resulting in a feeling of "trial by fire"

References

Expeditions: Conquistador Wikipedia