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Evolution: The World of Sacred Device

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Designer(s)
  
DANDY DAN

Genre(s)
  
Mode
  
Single-player video game

6.5/10
IGN

Composer(s)
  
Initial release date
  
21 January 1999

Platform
  
Evolution: The World of Sacred Device Evolution The World of Sacred Device USA ISO lt DC ISOs Emuparadise

Release date(s)
  
JP: January 21, 1999NA: December 16, 1999EU: June 9, 2000

Developers
  
Sting Entertainment, Neverland, Gekkou, Ikusabune Inc.

Publishers
  
Similar
  
Sting Entertainment games, Role-playing video games

Evolution the world of sacred device part 1 80 thousand in debt


Evolution: The World of Sacred Device (known as Shinkisekai Evolution (神機世界Evolution) in Japan) is a role-playing video game for the Dreamcast console. It was developed by Sting and published by Ubisoft in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

Contents

Evolution: The World of Sacred Device Evolution The World of Sacred Device PAL Dreamcast GDIs

Evolution is a dungeon crawling game that follows the adventures of Mag Launcher. Mag Launcher and his companions use Cyframes, technology discovered in ancient ruins. These Cyframes are sought after by adventurers who explore caverns to find them.

Evolution: The World of Sacred Device httpsuploadwikimediaorgwikipediaen336Evo

Combat in Evolution is non-random and occurs whenever the character touches an enemy. The battle system uses 3D graphics and is turn-based, with each individual combatant having their own turn.

Evolution: The World of Sacred Device Evolution The World of Sacred Device OST Successful Exploration

This game and its sequel, Evolution 2: Far Off Promise were compacted into Evolution Worlds on the Nintendo GameCube. This game was also remade as Evolution: Eternal Dungeons on the NeoGeo Pocket Color (Japan and UK only).

Evolution: The World of Sacred Device Evolution The World of Sacred Device USACUSTOM300dpi Cover

Gameplay

This game features multiple different gameplay elements. The battle system within the game not only has "experience points" but it gives "skill points" to characters so they can learn new abilities. In the latter half of the game, there's a lottery system that allows rare items, not found anywhere else in the game, to be obtained. The appraisal system was one of the first alchemy-like interfaces in a game in the 20th century version of Evolution.

Main characters

  • Mag Launcher - The 17-year-old protagonist of the series. Mag is the last in a family of adventurers, the Launchers. His parents never returned from an adventure, and he has been raised by Gre, his butler, ever since. Mag gets his assignments from the Society, an organization dedicated to studying ruins, and he gets around on his family's seaplane. Mag has a Cyframe shaped like a large hand, called Aeracomet.
  • Linear Cannon - Mag's partner in exploring ruins. She is 16 years old. She mysteriously appeared on Mag's doorstep one day with a letter from his father, telling Mag to protect her. Linear never speaks, but has learned to play the Ocarina from Mag. In battle she uses a frying pan, her ocarina, and her special healing powers.
  • Gre Nade - Gre Nade is the Launcher family butler and has raised Mag since his parents disappeared. Gre is 58 years old. He uses a shotgun, martial arts, and his cooking skills in combat.
  • Pepper Box - An attractive young woman with a cheerful, yet wild and unpredictable personality. She never reveals her age, but is believed to be somewhere in her late twenties. Uses a bazooka Cyframe called Moranna Solnier.
  • Chain Gun - Mag's female rival. Chain has a Cyframe in the form of jet pack with a large blade attached, called Flamingo, and uses fire-based magic attacks. Chain is 15 years old.
  • Eugene - Prince of the 8th Imperial Army. He is obsessed with acquiring Linear for himself.
  • Story

    The game begins with two friends, Mag and Linear, on a treasure hunt. When they return home, they receive word that Prince Eugene wishes to talk to them. They go to meet the Prince, who asks them about a device called Evolutia, which Mag's father supposedly found. After learning that they know nothing of it, Eugene dismisses them.

    While Mag and Linear search for more treasure, Eugene becomes increasingly interested in Linear. This ultimately leads Eugene to attack Mag's house and kidnap her.

    Mag follows Eugene to his battleship, where he is waiting in a giant battlesuit. Eugene voices his belief that Linear is the Evolutia, and that she will give him ultimate power. Mag destroys Eugene's battlesuit, causing the ship to begin breaking apart. Soon, the party gets separated as Mag and Linear flee the ship. When they find a lifeboat, Eugene shoots Mag in the back and nearly kills him. Linear then reveals that she is, indeed, the Evolutia when she revives Mag and sprouts wings so as to carry him away from the battleship. The remaining party members get in their plane and shipwrecked Eugene and his army stare in awe.

    Reception

    On release, Famitsu magazine scored the game a 32 out of 40. The game has an average review ratio of 68% on GameRankings, including web sites such as IGN (6.5/10), GameSpot (7.1/10), and GameSpy (6/10).

    References

    Evolution: The World of Sacred Device Wikipedia