Girish Mahajan (Editor)

Dungeon Hunter: Alliance

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
4.2
/
10
1
Votes
Alchetron
4.2
1 Ratings
100
90
80
70
60
50
41
30
20
10
Rate This

Rate This

5.5/10
IGN

Designer(s)
  
Dominique Mercure

Engine
  
Glitch

Series
  
Dungeon Hunter

Developer
  
Gameloft



Programmer(s)
  
Jérome Poulin

Initial release date
  
3 April 2011

Genre
  
Action role-playing game

Publishers
  
Gameloft, Ubisoft

Dungeon Hunter: Alliance ps3mediaigncomps3imageobject115115669dunge

Distributor(s)
  
PlayStation Network Mac App Store

Producer(s)
  
Jocelyn Lefrançois Robin Gazaille

Release date(s)
  
PlayStation 3 April 2011 Macintosh November 2011 PS Vita February 2012

Platforms
  
PlayStation Vita, PlayStation 3, Macintosh operating systems

Similar
  
Dungeon Hunter games, Gameloft games, Action role-playing games

Dungeon hunter alliance review psn


Dungeon Hunter: Alliance is a hack and slash action role-playing video game developed and published by Gameloft in 2011. The game is a sequel to the 2009 iPhone game Dungeon Hunter, with the addition of a multiplayer mode and support for the PlayStation Move controller.

Contents

Dungeon Hunter: Alliance Dungeon Hunter Alliance Review IGN

Gameplay

Dungeon Hunter: Alliance Dungeon Hunter Alliance Game PSVITA PlayStation

The game is set in a fantasy universe. Three character classes – mage, rogue, and warrior – are playable, with the game taking place over 30 levels in environments including dungeons, forests, and villages, which include randomly generated areas. Single quests are estimated to last 8 hours. Players can restart their game after completing all quests on an Elite mode, which enables them to level up to level 75.

Dungeon Hunter: Alliance Dungeon Hunter Alliance Game PSVITA PlayStation

Multiplayer mode supports up to 4 players on a single server. Each player works together to complete the current quest of the host player, although players who are not on that quest in singleplayer mode will not have their data saved except for items and experience. Each player is assigned a color and their character can only pick up items with that color around them, ensuring each player gets an equal amount of loot. Unlike in singleplayer, when a character dies, the other players have a chance to revive him or her instead of having to completely restart the level. When all players die, the level will be restarted however.

Reception

Dungeon Hunter: Alliance Dungeon Hunter Alliance HandsOn PSNStores

Dungeon Hunter: Alliance received generally average to favourable reviews upon release; the PlayStation Move implementation was criticised as not working well, the gameplay was considered well implemented, but generic and dated. As released the game had technical issues with the multiplayer online game hosting, but has since been fixed.

References

Dungeon Hunter: Alliance Wikipedia