Suvarna Garge (Editor)

Druid (video game)

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Designer(s)
  
Dene Carter

Artist(s)
  
Dene Carter

Release date(s)
  
1986

Developer
  
Vortex Software

Programmer(s)
  
Andrew E. Bailey

Composer(s)
  
David M. Hanlon

Initial release date
  
1986

Genre
  
Action-adventure game

Druid (video game) httpsuploadwikimediaorgwikipediaeneeeDru

Platforms
  
Commodore 64, Amiga, ZX Spectrum, Amstrad CPC

Publishers
  
Telecomsoft, Jaleco, Nippon Dexter Co., Ltd., Firebird Software Ltd., Merlin Software

Similar
  
Telecomsoft games, Action-adventure games

Druid is an action-adventure game developed by Vortex Software and published by Firebird in 1986 for the Atari 8-bit family and Commodore 64, also ported to Amstrad CPC and ZX Spectrum. The game was ported by Nippon Dexter for the MSX in Japan-only in 1988. Another Japanese port of Druid entitled Druid: Kyōfu no Tobira (ドルイド 恐怖の扉) was made for the Famicom Disk System by Jaleco in 1988. The game was followed by Druid II: Enlightenment and Warlock: The Avenger.

Game

Inspired by the arcade game Gauntlet, Druid is a fantasy-themed action-adventure game, where the player plays the part of Hasrinaxx, a druid who is trying to rid the world of the dark mage Acamantor and his army of demons. To do this, Hasrinaxx must travel through several levels.

The first level is a normal landscape, and the ones after that are underground, each one deeper than the previous. Each level is infested with various enemies such as ghosts, giant insects, witches, and the four demon princes. Hasrinaxx can shoot these enemies with three different weapons: water, fire, and electricity, but they all come in a finite supply and are not equally effective on all enemies. Hasrinaxx can also summon a golem to help him, or turn invisible for a brief period. In the Commodore 64 version, a second player can take control of the golem using joystick port 2.

References

Druid (video game) Wikipedia