7.6 /10 1 Votes
7/10 Series Def Jam series Genre Fighting game | 8.1/10 GameSpot Initial release date 6 March 2007 | |||||||||||||||||||||||||||||||||
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Release date(s) Xbox 360NA: March 6, 2007AU: March 15, 2007EU: March 23, 2007JP: June 21, 2007PlayStation 3NA: March 6, 2007AU: March 22, 2007EU: March 23, 2007KO: June 15, 2007JP: June 21, 2007 Similar Def Jam series games, NuFX games, Fighting games |
Def jam icon playstation 3 review video review hd
Def Jam: Icon is a 3D fighting game, the third in Electronic Arts's Def Jam-licensed hip hop video game series. The game was developed by EA Chicago, the first Def Jam game not to be developed by AKI Corporation. Unlike the previous games in the series, the game's soundtrack is completely changeable. The game was released for the PlayStation 3 and Xbox 360 in March 2007.
Contents
- Def jam icon playstation 3 review video review hd
- Def jam icon the game
- Gameplay
- Plot
- Soundtrack
- Reception
- References

Def jam icon the game
Gameplay

The game features 28 playable characters and is much less wrestling-oriented than the previous games, Def Jam Vendetta and Def Jam: Fight for NY. The game's executive producer, Kudo Tsunoda, has stated that he did not feel that wrestling and hip-hop went particularly well with each other. However, throws and environmental damage remain in the game.

Gameplay is similar to EA Chicago's Fight Night: Round 3, featuring a focus on up-close brawling, mixing up high and low attacks, blocks, throws, and parries, and using the right analog stick to deliver stronger attacks. Also, like Round 3, there is no in-game heads up display by default, encouraging the player to observe physical cues on in-game characters to determine their health, such as ripped and burned clothing, bruises, and an overall look of exhaustion of the opponent.

The developers aimed to make the music and the environment a much larger factor in the fight. The environments includes rooftops, streets, subways, gas stations, two clubs, an Atlanta neighborhood, BET's 106 and Park stage, and other locales, as opposed to the wrestling rings or arenas of the previous Def Jam titles. In addition, the producers promised massive levels of interactivity within each environment. Fighters bleed and show visible signs of their injuries as fights progress and as the player's character gets hurt.
The music actually effects the environment. The entire backdrop bumps to the beat of the background music. Different events occur on the beats of each song - some of which are dangerous. For example, a column of fire shoots up from a ruined gas station on every "bass hit" of a song's chorus. Other changes will be purely cosmetic: hubcaps on cars will spin and twinkle to the beat of each song. The developers have added more damage to a fighter's punches and kicks if they occur "to the beat" or making a rapper stronger if one of their songs is playing. By listening to the beat of the song and then timing a throw, the player can toss his opponent into an environmental hazard just as it goes off. On the Xbox 360 Console, players are also able to load up their own music (Custom Soundtracks), and the game has a form of beat detection to find the beats from any song.
Def Jam: Icon features various controls which, if used correctly, can cause severe damage to another fighter. Up to four attacks can be used in a combo, with a directional stick to be used as the fourth attack . Depending on the amount of damage caused in the four hits, a fighter can cause an opponent to stagger backwards slightly, knock directly down, or fly across the venue.
Plot
bruh homie ninjas invade the rapper community and the only way to get rid of them is for the rappers to fight each other and scratch the air to change the music
Soundtrack
The game features 20 songs from 19 artists, all of which are completely uncensored. However, "Hate Me Now" is locked and can only be unlocked while progressing through the "Build a Label" mode of the game, while "Make It Rain" and "It's Goin' Down" can only be unlocked using cheat codes.
Reception
While the game received mixed to positive reviews from critics and game critics, the game received "average" reviews on both platforms according to video game review aggregator Metacritic.
IGN praised the uncensored soundtrack, "beautifully rendered" visuals and the "My Soundtrack" feature on the former version, but criticized "weak fighting moves" and "inconsistent game mechanics". GameSpot, however, became more positive, stating that it "plays well enough, but it really shines thanks to its crazy story and healthy roster."
Detroit Free Press gave the game three stars out of four and said it was "just two hairs short of a masterpiece. EA and Def Jam have set the bar really high for fighting games." The New York Times gave it an average review and stated that "While Icon is the best looking of the Def Jam games, the combat system isn’t quite as entertaining, dropping the previous games’ over-the-top wrestling moves for more straightforward street fighting. It’s not a bad system, but it’s just not as wild and entertaining." The A.V. Club gave it a B− and said that "Even if you don't own every Ludacris album, watching the rich environments rattle to the music is reason enough to give this a play. Just don't expect much depth from this beat 'em up."