Girish Mahajan (Editor)

Danganronpa: Unlimited Battle

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Initial release date
  
7 January 2015

Series
  
Publisher
  
Genre
  
Action game

Developer
  
Platforms
  
Danganronpa: Unlimited Battle Danganronpa Unlimited Battle brings tapheavy havoc to iOS

Release date(s)
  
iOSJP: January 7, 2015AndroidJP: April 17, 2015

Mode(s)
  
Single-player, multiplayer

Similar
  
Danganronpa games, Spike Chunsoft games, Other games

Danganronpa: Unlimited Battle (Japanese: ダンガンロンパ-Unlimited Battle-) was an action video game in the Danganronpa series, developed by Spike Chunsoft. It was released in Japan for iOS and Android platforms in January and April 2015, and ceased operations in November 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, as with billiards, towards enemies in a confined arena-like area. The game was free to play, and featured in-game currency purchased through microtransactions, used to gain access to new content or get advantages in gameplay.

Contents

Danganronpa: Unlimited Battle Spike Chunsoft Announces Danganronpa Unlimited Battle Hardcore Gamer

Video game journalists questioned the choice to use the Danganronpa series to create a touchscreen-based action game, but still felt that it should be given a chance; one noted however that the game retained the style of the previous games in the series, and one called it unusually good for its genre. By May 2015, over 700,000 user accounts had been registered for the game.

Danganronpa: Unlimited Battle httpsiytimgcomvid3wuSqJgFd4maxresdefaultjpg

Gameplay

Danganronpa: Unlimited Battle Danganronpa Unlimited Battle Trailer YouTube

Contrary to the visual novels Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, Unlimited Battle was a co-operative action video game, possible to be played by one to four players at a time, and had no plot. The player would choose three Danganronpa characters, recreated in a chibi art style, and be accompanied by a fourth character from another player's game in a confined arena-like area together with a number of enemy characters. The game was split into missions, each including a number of such arenas, followed by a boss battle. When the player finished certain missions and other tasks, they were rewarded with the in-game currency Monokuma Coins. By spending such coins, the player could receive continues, gashapon-like unlockable content, refill their in-game stamina, and buy cards that were not otherwise available through playing the game.

Danganronpa: Unlimited Battle Danganronpa Unlimited Battle PV iOSAndroid YouTube

Using touch controls, the player would aim with one of their characters and shoot them towards enemies like billiards, with the character bouncing off upon contact with enemies or walls until it ran out of momentum. After the player's turn was over, the enemies would do the same thing, and attack the player's characters. With a certain number of turns passed, the player could choose to activate their characters' individual special attacks.

Danganronpa: Unlimited Battle Danganronpa Unlimited Battle IOS First Trailer YouTube

Defeated enemies would drop two types of items: cards, which either unlocked new characters or allowed the player to boost their characters' stats when increasing their level; and bullets, which could be used on cards that had been increased to their maximum level, to transform them into higher-ranking cards. The player could also find other power-up items scattered in the arenas, which could be used to increase the speed or strength of their characters, recover health points, or make aiming easier.

Release and reception

The game was announced in December 2014 by developer Spike Chunsoft, and received a promotional video on December 24, 2014. It was released on January 7, 2015 for iOS, and on April 17, 2015 for Android. By May 2015, over 700,000 user accounts for the game had been registered. The game was free to play and had in-app purchases, which allowed the player to buy Monokuma Coins. In September 2015, Spike Chunsoft announced that microtransactions would be stopped on October 13, 2015, and that the game would end service a month later, on November 13.

Richard Eisenbeis at Kotaku found the game fun, requiring skill and strategy, something he noted was unusual for its genre; he did however think that it felt repetitive. Sinan Kubba of Joystiq questioned why Spike Chunsoft would choose a series known for "story of entrapment and murder mystery" as the base for a touchscreen action game, but ultimately felt the game should be given a chance based on the pedigree of the prior games in the series. Pocket Gamer's Chris Priestman echoed these sentiments, stating that it might be the oddest game in the series yet, and called the game's action "madcap" and "explosive". Alex Carlson at Hardcore Gamer said that the game looked simple, but still thought that it retained the series' "twisted style" and "bizarre charm".

References

Danganronpa: Unlimited Battle Wikipedia