Samiksha Jaiswal (Editor)

Curses (video game)

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Publisher(s)
  
Self published

Release date(s)
  
1993

Designer
  
Graham Nelson

Mode
  
Single-player video game

Engine
  
Z-machine

Initial release date
  
1993

Developer
  
Graham Nelson

Curses (video game) httpssmediacacheak0pinimgcomoriginals7a

Platforms
  
Web browser, Z-machine, DOS, OS/2

Genres
  
Interactive fiction, Adventure game

Similar
  
Curses 'N Chaos, A Mind Forever Voyaging, Slouching Towards Bedlam, Spider and Web, Photopia

Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. Writing for the New York Times, Edward Rothstein described the game as "acclaimed." The Inform source code is not publicly available. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. The player takes the part of an English aristocrat called Meldrew. In the course of searching the attic for an old tourist map of Paris, Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on the family. The goal of the game is to find the missing map, and thus annul the curse.

Innovations

Curses contains some innovations that contribute to its appeal.

  • Managing the player's inventory by automatically placing items in a container to make room for an object needed in hand (such as placing an item in the rucksack when reading an entry in a book), eliminating the tedium of having to manually drop one item before picking up another.
  • Commands places and objects, displaying all the locations visited and all the objects seen during the game.
  • References

    Curses (video game) Wikipedia