Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.
Computers in math education
Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.
Tutorials are types of software that present information, check learning by question/answer method, judge responses and provide feedback.
Educational games are more like simulations and used from elementary to college students. The Incredible Machines is a good example of this type.
E learning systems can deliver math lesson materials and exercises and manage homework assignments.
References
Computer-based mathematics education Wikipedia(Text) CC BY-SA