Trisha Shetty (Editor)

Computer Graphics: Principles and Practice

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Country
  
United States

Publication date
  
1995

Pages
  
1175

Page count
  
1,175

Publisher
  
Language
  
English

Media type
  
Print (hardcover)

Originally published
  
1995

Genre
  
Non-fiction

Editor
  
Computer Graphics: Principles and Practice t0gstaticcomimagesqtbnANd9GcTGD8gXbn68wPTTyO

Series
  
The Systems Programming Series

Authors
  
John F. Hughes, James D. Foley, Steven K. Feiner, Andries van Dam

Similar
  
Computer Science books, Computer graphics books

Computer Graphics: Principles and Practice is a textbook written by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley and published by Addison–Wesley. It is widely considered a classic standard reference book on the topic of computer graphics, and is also known as the bible of computer graphics (due to its size).

Contents

First Edition

The initial edition discussed the SGP library, which was based on ACM's SIGGRAPH CORE 1979 graphics standard, and focused on 2D vector graphics.

Second Edition

The second edition was completely rewritten and covered 2D and 3D raster and vector graphics, user interfaces, geometric modeling, anti-aliasing, advanced rendering algorithms and an introduction to animation. The SGP library was replaced by SRGP (Simple Raster Graphics Package), a library for 2D raster primitives and interaction handling, and SPHIGS (Simple PHIGS), a library for 3D primitives, which were specifically written for the book.

Second Edition in C

In the second edition in C all examples were converted from Pascal to C. New implementations for the SRGP and SPHIGS graphics packages in C were also provided.

Third Edition

A third edition covering modern GPU architecture was released in July 2013. Examples in the third edition are written in C++, C#, WPF, GLSL, OpenGL, G3D, or pseudocode.

Awards

The book has won a Front Line Award (Hall of Fame) in 1998.

References

Computer Graphics: Principles and Practice Wikipedia


Similar Topics