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Commando: Steel Disaster

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IGN

Release date(s)
  
May 30, 2008

Initial release date
  
30 May 2008

Mode
  
Single-player video game

Developers
  
Cinemax, ManaSoft



Genre(s)
  
run and gun video game

Publisher
  
Platform
  
Commando: Steel Disaster httpsuploadwikimediaorgwikipediaen553Com

Similar
  
Bangai‑O Spirits, Brothers in Arms DS, Barnyard Blast: Swine of t, Air Traffic Chaos, Nanostray

Nintendo ds longplay 045 commando steel disaster


Commando: Steel Disaster is a run and gun video game for the Nintendo DS developed by Mana Computer Software. The game played similarly to Metal Slug as players controlled an operative to stop a militant organization through five stages of merciless gun play and bullet dodging in a 2D, hand-drawn style.

Contents

Commando: Steel Disaster Commando Steel Disaster Review for the Nintendo DS NDS

Commando steel disaster nintendo ds trailer


Story

Commando: Steel Disaster Commando Steel Disaster Cover Download Nintendo DS Covers The

Various sectors of a military group report being attacked by some of their own war machines and that a terrorist organization led by a man named Rattlesnake is at the center of each attack. A commando and vehicle specialist code-named Storm is assigned to enter each affected area and progressively stop Rattlesnake’s ambitions.

Gameplay

Commando: Steel Disaster Commando Steel Disaster Review for the Nintendo DS NDS

Players controlled Storm through five long missions; the object was to go through each level collecting weapons and ammunition to survive long enough to defeat the end-level boss. The story progressed at the beginning of each stage as Storm’s communications officer, Jessica, informed him of where to go next. Players could hold up to and could switch between two firearms and could hold a certain amount of hand grenades; the player could also collect armor which was necessary as Storm was very weak (A single combat knife wound would take off twenty points of Storm’s health).

Commando: Steel Disaster Commando Steel Disaster GameSpot

The players had no Score or Extend/Extra life bonuses. A Game Over would occur if Storm lost all his health during the mission and the player would need to restart the mission from the beginning. Players could start and save their own profiles, but it was necessary to beat the first level before the player could save any progress. Occasionally, Storm would commandeer a vehicle section, though this mostly happened at the beginning of and at the game's climax.

References

Commando: Steel Disaster Wikipedia


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