The clip coordinate system is a homogeneous coordinate system in the graphics pipeline. In OpenGL, clip coordinates are positioned in the pipeline just after view coordinates and just before normalized device coordinates.
Objects are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user. All coordinates may then be divided by the
Clipping algorithms
References
Clip coordinates Wikipedia(Text) CC BY-SA