Samiksha Jaiswal (Editor)

CellFactor: Combat Training

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Engine
  
Reality engine

Initial release date
  
May 2006

Mode
  
Local area network

Release date(s)
  
May 2006

Genre
  
First-person shooter

Platform
  
Microsoft Windows

Developers
  
Artificial Studios, Immersion Games

Similar
  
Immersion games, First-person shooter games

Cellfactor combat training trailer 1


CellFactor: Combat Training is a sci-fi first person shooter from Artificial Studios and Immersion Games.

Contents

Cellfactor combat training trailer 2


Game information

Designed to show off the multiple physical effects that can be bolstered with the AGEIA card, CellFactor: Combat Training features some of the objects seen in FPS games: barrels and boxes. There are large amounts of both on the demo's only level, the difference being that these are not exploding barrels and flimsy plywood boxes as normally featured in most FPS games. Barrels and boxes are solid, heavy, and deadly. Thanks to a character's psychic powers, the player can lift and toss any of these small items and watch as they interact with one another - bumping and slamming into one another and spreading across the ground. If enough power is built up, the player can force-push through a pile of debris and use that to take out enemies, called a "PhysX Kill" by the game.

References

CellFactor: Combat Training Wikipedia