9.6 /10 1 Votes
4.8/5 eBay Composer(s) Hidehiro Funauchi Initial release date 12 July 1991 Developer Konami Genre Platform game | 4.7/5 Emuparadise Artist(s) Koichi Kimura Mode(s) Single-player Series Castlevania Publisher Konami | |||||||||||||||||||||||||||||||||
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Programmer(s) Toru HagiharaYukari Hayano Release date(s) Game BoyJP: July 12, 1991NA: August 1991EU: November 26, 1992Game Boy ColorEU: July 26, 2000 Similar Castlevania games, Platform games |
Castlevania ii belmont s revenge video walkthrough
Castlevania II: Belmont's Revenge, known as Dracula Densetsu II (ドラキュラ伝説II, officially translated The Legend of Dracula II) in Japan, is a platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure. Belmont's Revenge is included in color in the fourth volume of the Konami GB Collection compilations. Set fifteen years after the events of Castlevania: The Adventure, Dracula returns and kidnaps Christopher Belmont's son Soleiyu at his coming of age feast, and turns him into a demon. With Soleiyu's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania.
Contents
- Castlevania ii belmont s revenge video walkthrough
- Castlevania ii belmont s revenge music game boy opening
- Gameplay
- Development
- Reception
- References

Castlevania ii belmont s revenge music game boy opening
Gameplay

Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes (or the cross in the Japanese version) are available in the game. There are four initial levels, each taking place in a separate castle with unique theme such as air, plant, earth, and crystal, and can be completed in any order. There are also very large trap rooms in the levels. The game also utilizes a password system.
Development

The Japanese and Konami GB Collection version of the game changes one of the sub-weapons, replacing the axe with a cross. While the axe can go in an upward arcing motion that can go through walls and barriers, the cross can do a back-and-forth horizontal motion.

The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.
Reception

IGN thought the game made better use of the Game Boy's hardware than the first Castlevania handheld, and also applauded its inclusion of traditional Castlevania items, weapons, and having a cleaner graphical aesthetic. It was still hurt, however, by a lack of character speed and its short play time. GameSpy called it one of the best action games on the original Game Boy. Game Informer's Tim Turi considers it the best Castlevania game on the original Game Boy; he cited the improved graphics and use of sub-weapons.