Cameron Brown is a video game director. His most notable work is as the Creative Director on Mercenaries: Playground of Destruction and Mercenaries 2: World in Flames.[2]
The Saboteur (2009), Electronic Arts UK Ltd.
Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
Destroy All Humans! 2 (2006), THQ Inc.
Destroy All Humans! (2005), THQ Inc.
Mercenaries: Playground of Destruction (2005), LucasArts
KKND2: Krossfire (1998), Melbourne House
The Dame Was Loaded (1996), Philips Interactive Media, Inc.
Radical Rex (1994), Activision, Inc.
True Lies (1994), Acclaim Entertainment, Inc. [3]
"Digital Bruckheimer: Cameron Brown On Mercenaries 2", Christian Nutt, Gamasutra, April 17, 2008.
"Pandemic's Cameron Brown hints Mercenaries 3, Mercenaries for Wii", QJ Staff, QuickJump Gaming network, April 17, 2008.
"Pandemic's Cameron Brown on Christopher, Jennifer, and Mattias of Mercenaries 2". QJ Staff, QuickJump Gaming network, May 28, 2007.
"Jennifer Mui Introduction with Cameron Brown", IGN.com, 31 August 2008.
"Mercenaries 2:World in Flames - Zero Rules - Co-Op", Electronic Arts, 24 August 2008.
"Mercenaries 2: World in Flames", Robert Purchese, Eurogamer, 17 April 2008.
"Mercenaries - The Director Speaks", Will Tuttle, GameSpy, 6 January 2005.
"Q&A: Pandemic on Mercenaries 2: World in Flames", GameSpot.
"Interview with Cameron Brown: Producer on Mercenaries", Xbox World Australia, 4 February 2006.
Cameron Brown (game director) Wikipedia (Text) CC BY-SA