3 /10 1 Votes
26% Initial release date 19 December 2008 Publisher indiePub Entertainment | 3.4/10 IGN Genre(s) Minigame compilation Developer Humagade | |||||||||||||||||||||||||||||||||
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Release date(s) NA: December 19, 2008EU: March 27, 2009 Similar indiePub Entertainment games, Other games |
Crappy wii games calvin tucker s redneck jamboree
Calvin Tucker's Redneck Jamboree is a minigame compilation video game developed by Humagade and published by Zoo Games for Nintendo's Wii. It was released in North America on December 19, 2008, and in Europe on March 27, 2009. It received mostly negative reviews, which focused on its lack of content and poor gameplay.
Contents
- Crappy wii games calvin tucker s redneck jamboree
- Let s play calvin tucker s redneck jamboree cow lottery
- Gameplay
- Reception
- References

Let s play calvin tucker s redneck jamboree cow lottery
Gameplay

Redneck Jamboree features twelve minigames which the player can participate in based on redneck activities. The game requires the player to play through the first six games repeatedly in order to unlock the other six. The player is able to spend bottle caps earned from getting high scores on games on further minigames. The minigames include "Backyard Shooting", where the player shoots at objects with the Wii Remote, and a minigame which requires the player to explode fish out of water. Most of the games use the Wii remote's motion controls. The multiplayer mode allows for friends to play on the same screen. Each player takes turns playing a single player game for multiplayer, and compete to gain the highest score.
Reception

Redneck Jamboree received negative reviews from critics, who focused on the game's lack of content and poor gameplay; it received a 30.5% from GameRankings. IGN's Aaron Thornton called the game, "just a few simple mini-games thrown together in a lackluster package." He gave a token compliment to the game's variety, however, stating, "The mini-games are all pretty bad, but at least they're bad for a variety of reasons." GameZone criticized the game's initially restricted content, feeling that the decision to restrict players from all the games upon initially starting the game was a, "bad game design decision".


