Puneet Varma (Editor)

Bump 'n' Jump

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit
Release date(s)
  
1982

Cabinet
  
Upright, cocktail

Initial release date
  
1982

Genre
  
Racing video game

Mode(s)
  
1P, 2P (alternating)

CPU
  
1x 6502 @ 750 kHz

Developer
  
Data East

Bump 'n' Jump staticgiantbombcomuploadsoriginal9937702361

Sound
  
2x AY-3-8910 Namco WSG @ 1.5 MHz MHz

Display
  
Raster, 240 x 256 pixels (Vertical), 16 colors

Platforms
  
Arcade game, Nintendo Entertainment System, Atari 2600, ColecoVision, Intellivision, Commodore 64, Sharp MZ

Publishers
  
Data East, Midway Games, Tokai Communications, Mattel, Coleco, Telegames

Similar
  
Data East games, Racing video games

Bump 'n' Jump, known in Japan as Burnin' Rubber (バーニンラバー, Bānin Rabā), is a 1982 Japanese arcade game created by Data East Corporation, released as both a dedicated board and as part of their DECO Cassette System. The game was published in certain regions by Bally Midway.

Contents

Bump 'n' Jump Play Bump39n39Jump Nintendo NES online Play retro games online at

In Bump 'n' Jump the goal is to drive from the beginning of a level to the end while bumping enemy vehicles into obstacles and jumping over various large obstacles such as bodies of water.

Bump 'n' Jump Atari 2600 VCS Bump 39n39 Jump scans dump download screenshots

Bump n jump retro arcade game 1982 bally midway data east retro oldskool video game


Gameplay

Bump 'n' Jump Bump 39n39 Jump NES Gameplay YouTube

Due to the bird's eye view, players cannot see the large obstacles until it is too late to jump, so the game displays a flashing exclamation point when the large obstacles are about to appear.

Bump 'n' Jump Bump 39n39 Jump Complete Playthrough NintendoComplete YouTube

The enemy vehicles are separated into cars and trucks. Cars can be bumped into obstacles or jumped upon and destroyed, while trucks cannot be bumped; they can only be jumped upon to destroy them, and will sometimes drop obstacles that will destroy the player or one extra life. At the end of each level players receive bonus points for the number of enemy vehicles crashed. Going from one level to another is characterized by a change of seasons. Players get points for bumping other cars and causing the other cars to crash, but one bonus isn't apparent: If the player completes a level without destroying another car by bumping it or jumping on it, the player receives a 50,000 point bonus (note: cars that run into the debris dropped by dump trucks on their own -- not bumped into it -- do not count against the player toward the bonus).

Ports

Ports of the game have also been released on Atari 2600 and Intellivision in 1983, the ColecoVision and Commodore 64 in 1984, and for the Nintendo Entertainment System (published by Vic Tokai) in 1988. The NES version was also released in Japan as Buggy Popper (バギー・ポッパー, Bagī Poppā).

Adding a level of complexity, the NES version of the game also requires that players pick up cans of gasoline that are interspersed throughout each course, as their car uses up fuel steadily throughout the game if the car goes too fast.

The C64 version uses the chorale parts of Johann Sebastian Bach's Herz und Mund und Tat und Leben cantata for the soundtrack.

Highest score

On 25 December 2011, Charlie Wehner of Missouri beat the Bump 'n' Jump world record with a score of 3,175,880. On 14 September 2013, John McNeill of Brisbane, Australia claimed the world record with a score of 5,869,264 however due to ownership issues with Twin Galaxies at the time, the score was not officially recognised until January 5, 2015.

The world record using MAME was achieved by John McNeill of Brisbane, Australia on 2 March 2012 with a score of 2,531,168.

Bump 'n' Jump

References

Bump 'n' Jump Wikipedia