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Brothers in Arms: Hell's Highway

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Engine
  
Unreal Engine 3

Series
  
Brothers in Arms

Publisher
  
Ubisoft

9/10
Steam

8.5/10
GameSpot

Initial release date
  
23 September 2008

Developer
  
Gearbox Software

Genre
  
First-person shooter

Brothers in Arms: Hell's Highway httpsuploadwikimediaorgwikipediaen55eBro

Release date(s)
  
PlayStation 3 & Xbox 360 NA: September 23, 2008 AU: September 25, 2008 EU: September 26, 2008 Microsoft Windows NA: October 7, 2008 AU: October 9, 2008 EU: October 10, 2008

Mode(s)
  
Single-player, multiplayer

Platforms
  
PlayStation 3, Xbox 360, Microsoft Windows

Similar
  
Brothers in Arms games, Ubisoft games, First-person shooter games

Brothers in Arms: Hell's Highway is a 2008 first-person shooter video game developed by Gearbox Software and published by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The game is the third instalment in the Brothers in Arms series. Brothers in Arms: Hell's Highway follows the men of the 101st Airborne Division (502nd Parachute Infantry Regiment) in the later stages of World War II, during Operation Market Garden in the Netherlands, with the player returning to the role of Staff Sergeant Matt Baker (based on Harrison C. Summers) from the previous titles in the Brothers in Arms series.

Contents

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Gameplay

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When a command is issued, the player model uses authentic World War II infantry hand signals to issue the command to his squad; this is similar to the predecessor Brothers in Arms games. The player also has the ability to take cover behind objects and fire from a third person perspective, which is an integral part of the game's strategy.

Brothers in Arms: Hell's Highway Brothers in Arms Hells Highway Reviews and Ratings TechSpot

The game had many new features, including a selection of new specialized units, including bazooka and machine gun teams. A new “health” system has replaced the more punishing set health per mission system of previous Brothers in Arms games. With this system, the player's screen begins to turn red as he exposes himself from cover and returns to normal when he returns to cover; failure to take cover will result in Baker getting shot and killed. The original "Situational Awareness" system of the first two Brothers in Arms games has been replaced with a simple tactical map that includes historically accurate reconnaissance reports based on period reconnaissance of the exact missions the player is currently playing.

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One of the new features of Hell's Highway is the "action cam". When the player achieves a head shot, executes a good grenade kill, or orders a particularly explosive bazooka blast, the camera will sometimes zoom in on the action and go into slow motion, showing the enemy's gory death.

Release

The game was officially released for the PlayStation 3 and Xbox 360 on September 23, 2008 in North America, and was in stores on September 20, 2008. The Microsoft Windows version was released two weeks later, on October 7, 2008. It was made available on Steam on October 8, 2008.

Gearbox officially announced a special, limited edition version of the game which included a 6 inch Sergeant Matt Baker figure with 13 accessories, a blister pack holding the figure and accessories, a 32-page Brothers in Arms First Edition comic book, a full-color map of Operation Market Garden, special packaging, and 2 more playable multiplayer characters.

Novelization

On July 29, 2008, Brothers in Arms: Hell's Highway was published by Presidio Press as a companion novel for the video game by the video game's historical director, Colonel John Antal, who served in the United States Army and retired after 30 years.

Reception

Brothers in Arms: Hell's Highway received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 77.25% and 79/100, the Xbox 360 version 77.19% and 76/100 and the PlayStation 3 version 76.21% and 76/100.

Brothers in Arms: Hell's Highway

References

Brothers in Arms: Hell's Highway Wikipedia