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Brothers in Arms: Earned in Blood

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8.7/10
GameSpot

Engine
  
Unreal Engine 2

Series
  
Brothers in Arms

9/10
Steam


Initial release date
  
2005

Genre
  
First-person shooter

Brothers in Arms: Earned in Blood imagesakamaisteamusercontentcomugc25709245584

Release date(s)
  
Microsoft Windows, OS X & Xbox NA: October 4, 2005 EU: October 7, 2005 PlayStation 2 NA: October 27, 2005 EU: October 28, 2005 Mobile NA: October 2005

Mode(s)
  
Single-player, multiplayer

Publishers
  
Ubisoft, Gameloft, Buka Entertainment, ak tronic Software & Services GmbH

Platforms
  
PlayStation 2, Xbox, Microsoft Windows, Wii, Java, Macintosh operating systems, Mobile game, DoJa

Developers
  
Gearbox Software, Gameloft, Demiurge Studios

Similar
  
Brothers in Arms games, Gearbox Software games, First-person shooter games

brothers in arms earned in blood the game movie cinematic hd cutscenes dialogue


Brothers in Arms: Earned in Blood is a first-person shooter video game developed by Gearbox Software and published by Ubisoft for Microsoft Windows, OS X, Xbox and PlayStation 2. The mobile version was developed and published by Gameloft and released in October 2005 along with the console versions. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.

Contents

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Earned in Blood continues the Brothers In Arms saga as newly promoted Sergeant Joe "Red" Hartsock (Hartsock was the Corporal of Baker's Fire Team), who was part of the historic Normandy invasion in the previous game. Earned in Blood includes several new multiplayer missions, weapons and vehicles, plus a new co-op skirmish mode. The AI of enemies has also been improved considerably in this game, while level designs are more open-ended than the original.

Brothers in Arms: Earned in Blood Brothers in Arms Earned in Blood Review GameSpot

Story

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The story is essentially told as a "reflection" on the events that took place earlier, as Army historian Colonel S.L.A. Marshall is interviewing paratroopers 15+ days after D-Day. The story is divided into three parts. The first part of the game is recollection of Hartsock's time in Sergeant Matt Baker's squad during the initial D-Day invasion. The second part picks up when he takes command of 2nd Squad, 3rd Platoon during the liberation and defense of Carentan, and the eventual link up between 82nd and 101st Airborne Division at the town of Baupte. The final part will take place in and around Saint-Sauveur-le-Vicomte. Although the first part takes place under Baker's command, every mission is one not included in Road to Hill 30. The player commands Desola, Allen, and Garnett from 3rd Squad, and some soldiers from 2nd Squad at first. Then the game switches the player to command the entire 2nd Squad after the Battle of Bloody Gulch (Hill 30).

Hartsock's squad consists of the remains of the original 2nd Squad (Cpl. Franklin Paddock, Pvt. Dean "Friar" Winchell, and Pfc. James Marsh) and the remnants of 1st Squad (Cpl. Jacob Campbell, Pvt. Will Paige, and Pvt. Derrick McConnell). In addition, the player will also be in command of Corporal (later promoted to Sergeant) Seamus Doyle of the 82nd Airborne during the initial D-Day invasion in early parts of the game.

Graphics

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The games uses the same graphic engine as Brothers in Arms: Road to Hill 30, which is based on the Unreal Engine 2.0

Gameplay

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The gameplay in Earned in Blood is similar, if not identical, to Brothers in Arms: Road to Hill 30. The player usually assumes command of two teams of paratroopers to use the Four Fs—Find, Fix, Flank, and Finish—tactic against the enemy. The game discourages the use of solo run 'n' gun tactics by limiting the player's ability to aim, by decreasing the player's health, and by placing large numbers of enemies behind cover. To successfully complete a mission, the player has to study the layout of the battlefield, fix/suppress the enemy with overwhelming suppressive fire with one team (usually the fire team), and direct another team (usually the assault team) to flank the enemy by sneaking to the side or rear of the enemy to finish them off.

In Earned in Blood, the enemy will constantly reposition himself according to the player's action, regardless of danger. This change makes stealth and distraction important considerations when the player is attempting to flank the enemy. At the same time, new tactics such as forcing the enemy into kill zones is possible with the new AI system. The new enemy AI allows the player to be attacked more frequently than in Road to Hill 30. Also it is not possible to destroy a tank with a grenade unless the hatch soldier is killed.

Reception

Brothers in Arms: Earned in Blood received mixed to positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox version 85.11% and 85/100, the PC version 84.00% and 84/100, the Mobile version 78.40% and the PlayStation 2 version 74.41% and 71/100.

References

Brothers in Arms: Earned in Blood Wikipedia