Developer Rodrigo B. De Oliveira | Designed by Rodrigo B. De Oliveira | |
First appeared 2003; 14 years ago (2003) Stable release 0.9.4 / 21 January 2011; 6 years ago (2011-01-21) Typing discipline static, strong, inferred, duck |
Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.
Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira), until it was dropped in 2014 due to small userbase.[1]
Boo is free software released under the BSD 3-Clause license. It is compatible with both the Microsoft .NET and Mono frameworks.