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Boo (programming language)

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Paradigm
  
Object oriented

Developer
  
Rodrigo B. De Oliveira

Designed by
  
Rodrigo B. De Oliveira

First appeared
  
2003; 14 years ago (2003)

Stable release
  
0.9.4 / 21 January 2011; 6 years ago (2011-01-21)

Typing discipline
  
static, strong, inferred, duck

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility. Some features of note include type inference, generators, multimethods, optional duck typing, macros, true closures, currying, and first-class functions.

Boo was one of the three scripting languages for the Unity game engine (Unity Technologies employed De Oliveira), until it was dropped in 2014 due to small userbase.[1]

Boo is free software released under the BSD 3-Clause license. It is compatible with both the Microsoft .NET and Mono frameworks.

References

Boo (programming language) Wikipedia