Samiksha Jaiswal (Editor)

Blaster Master: Overdrive

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Initial release date
  
8 February 2010

Developer
  
SunSoft, Inc.

Platform
  
Wii

6.5/10
IGN


Series
  
Blaster Master

Mode
  
Single-player video game

Blaster Master: Overdrive Review OldSchool Blaster Master Overdrive Is Blast From the Past

Release date(s)
  
NA: February 8, 2010 EU: June 18, 2010

Genre(s)
  
Run and gun, Platform game, Metroidvania

Publishers
  
SunSoft, Inc., Gaijinworks

Similar
  
Blaster Master games, SunSoft - Inc games, Platform games

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Blaster Master: Overdrive is a platforming and run and gun video game released by Sunsoft and Gaijinworks as a WiiWare title for the Wii game console. It is an update of the formula and soundtrack of the original Blaster Master game, also produced by Sunsoft, in 1988.

Contents

Blaster Master: Overdrive Blaster Master Overdrive Review WiiWare Nintendo Life

Plot

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The game's plot is based on an Earth that has become infected with a virus that has caused animals to be transformed into monsters that threaten humanity. Alex, a world-leading biologist, takes the fight to the mutations to find the source of the virus, using an armored vehicle called S.O.P.H.I.A. to battle against the creatures.

Gameplay

Blaster Master: Overdrive Blaster Master Overdrive Review IGN

The gameplay reuses much of the same concepts of the original Blaster Master title. In side-scrolling sections, the players controls S.O.P.H.I.A. to progress through terrain spaces, gaining power-ups needed to face tougher monsters and progress to new areas. At times, the player can have Alex leave S.O.P.H.I.A. and enter smaller caves, at which point the perspective is turned to a top-down run-and-gun game, where the player controls Alex directly, using weapons and gaining upgrades to explore the caves and defeat boss characters.

Development

Blaster Master: Overdrive Blaster Master Overdrive

In December 2009, Sunsoft announced that they wanted to rebuild the Sunsoft brand in North America, and teamed with United States publisher Gaijinworks to bring the original Blaster Master as a Virtual Console title for the Wii on December 14, 2009. At the time, Vic Ireland, owner of Gaijinworks, stated that:

This first Wii release is a great start, but there is one upcoming announcement in particular that will demonstrate just how serious Yoshida-san is about rebuilding the Sunsoft console gaming brand here. Game fans are going to be pretty happy when they hear about it -– I know I was.

Blaster Master: Overdrive was announced on February 6, 2010, only 2 days before its North America release on WiiWare. On release, the game was criticized only to support one controller configuration (using the Wii Remote in a horizontal alignment in the same manner as the original Nintendo Entertainment System controllers; Ireland stated that he was working with Sunsoft to help implement a patch to include alternative control schemes, including through use of the Classic Controller.

Reception

Blaster Master: Overdrive received "mixed" reviews according to the review aggregation website Metacritic.

Critics praised the title as a modern upgrade to a classic Nintendo Entertainment System game, but identified faults with its controls and lack of progressive scan support that limited the graphics quality. John Meyer of Wired identified the game as the "most faithful to the original" of the other attempts to recapture the Blaster Master gameplay, improving on the original game by adding a map screen and tweaking the gameplay in the top-down sections, but noted the default, uncustomized controls, placing the strafing action button on the backside of the remote would lead to hand cramping. Bob Mackey of 1UP.com noted the game, while still remaining challenging, "manages to iron out a few unforgivable aspects" of the original Blaster Master, but also lamented that the improved gameplay in the top-down sections suffered from the choice of controls.

References

Blaster Master: Overdrive Wikipedia