Samiksha Jaiswal (Editor)

Blade Runner (1985 video game)

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Distributor(s)
  
Atlantic Records

Genre(s)
  
Shoot-em-up

Developer
  
CRL Group

Adapted from
  
Blade Runner

Release date(s)
  
1985

Initial release date
  
1985

Publisher
  
CRL Group

Mode
  
Single-player video game

Blade Runner (1985 video game) httpsuploadwikimediaorgwikipediaenthumb6

Platforms
  
Commodore 64, ZX Spectrum, Amstrad CPC

Similar
  
CRL Group games, Shoot 'em up games

Blade Runner is a video game loosely inspired by the 1982 film Blade Runner, but actually based on the movie soundtrack by Vangelis as the publishers were unable to obtain a licence for a film tie-in. The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum and Amstrad CPC. Reviews of the game were average at best.

Contents

Development and release

The game is "inspired by the Vangelis [sic] soundtrack" of the 1982 Blade Runner movie. The publisher was unable to obtain rights to the actual movie, so the game was instead said to be based on the soundtrack. The inlay stated that it was a "video game interpretation of the film score".

Plot

The plot of the game is similar to the associated movie. Replidroids (sic for replicants), designed for use in space, have been banned from Earth following a revolt on a colony. The role of eliminating any replidroids found on earth is given to a unit of bounty hunters.

Gameplay

The game features the player character hunting down replidroids for bounty money. On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence. Author Will Brooker notes that due to the computers' sonic limitations, the "grandiose swoops and fanfares" of the soundtrack were reduced to "a tinny one-channel burble".

The game first presents the player with a map showing the locations of the fugitive replidroids and the player's flying car, which must be steered over a droid on the map. At this point the game switches to a side scrolling game in which the player must avoid crowds and cars whilst in pursuit of the replidroid. As the levels increase, so does the level of the replidroids. The first level droids are slow and stupid, but the sixth level ones are faster than a human.

Reception

Sinclair User called the game pretentious and the graphics plodding. The reviewer disliked the lengthy repeating cut scenes, saying that they "are well put together, but after you've seen them more than once you'll get an irresistible urge to smash up your Spectrum". Your Sinclair thought that the game was lacking in variety and didn't feel like a finished product. Crash criticized the lack of graphical variety and thought that all the characters looked the same. The reviewer also criticised the sluggishness of the game's controls and that it was too much like a cut-down version of the hit 1984 game Ghostbusters. Reviewing the game on the Commodore 64, Zzap!64 panned the high difficulty level of the game and described the graphics as bland.

Barry Atkins of the University of Wales's School of Film, Photography and Digital Media describes the game as lazily executed and unsatisfying, "yok[ing] unoriginal gameplay mechanics to glancing visual references to the originating film". In his view, the game was merely an effort to cash in on the film's intellectual property, reducing "all the subtleties, complexities and ambiguities of the film ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the 'shoot 'em up' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to Deckard".

References

Blade Runner (1985 video game) Wikipedia