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Azrael's Tear

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Designer(s)
  
Richard Guy

Release date(s)
  
NA: 1996

Developer
  
Intelligent Games

Mode
  
Single-player video game

Programmer(s)
  
Martin Fermor

Initial release date
  
1996

Publisher
  
Mindscape

Azrael's Tear Azrael39s Tear 1996 PC Review and Full Download Old PC Gaming

Composer(s)
  
Kerry Minnear, Ray Shulman

CPU
  
486DX 66Mhz, Pentium 90MHz recommended

Sound
  
Sound Blaster or compatible card

Platforms
  
Microsoft Windows, DOS, MS-DOS

Genres
  
Role-playing video game, Adventure game, Science Fiction

Similar
  
Mindscape games, Adventure games

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Azrael's Tear is a 1996 first-person role-playing video game adventure game published by Mindscape and developed by Intelligent Games. Taking place in 2012, the player assumes the role of a futuristic grave robber/archaeologist called a "raptor", who has come to explore a recently opened cavern in Scotland rumoured to contain the Holy Grail.

Contents

Azrael's Tear Azrael39s Tear 1996 PC Review and Full Download Old PC Gaming

Ken Haywood produced the original concept for the game and worked with Intelligent Games's own Richard Guy on the final design. It was a richly detailed and atmospheric world with challenging puzzles.

Azrael's Tear httpsuploadwikimediaorgwikipediaen99cAzr

The original design called for a Myst-style pre-rendered environment. As development progressed, the team switched to real-time 3D. The game features music written by Ray Shulman and Kerry Minnear, both former members of Gentle Giant.

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Just Adventure's Ray Ivey describes the game thus: "As I began to explore Aeternis, I was quickly mesmerized, thrilled, intrigued, and saddened by the incredible atmosphere in this creepy place. I explored mines, chapels, cathedrals, laboratories, libraries, and living quarters, all accompanied by a beautiful and evocative soundtrack that had a strong liturgical flavor (not to mention an extremely detailed and informative sound design)." Other reviewers criticised the game for having a complicated, difficult-to-learn user interface and for making some of the puzzles too difficult to complete.

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Released in the UK the same week as Quake, Azrael's Tear was not a commercial success. However, project leader Matthew Stibbe said, in a presentation on the history of games, that it is the only game he produced that got fan mail.

Forgotten games azrael s tear gameplay


References

Azrael's Tear Wikipedia


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