5.6 /10 1 Votes
4/10 GameSpot Director(s) Tim May Genre(s) Action Shooter Series Army Men | 4.1/5 46% Designer(s) Benjamin Cholewinski Initial release date September 2000 Publisher The 3DO Company | |||||||||||||||||||||||||||||||||
Release date(s) September 26, 2000
Nintendo 64
NA: September 26, 2000
PlayStation
NA: November 21, 2000
EU: November 24, 2000
Game Boy Color
EU: November 24, 2000
NA: November 2000
PlayStation 2
EU: January 3, 2001
NA: March 20, 2001 Platforms PlayStation, Nintendo 64, PlayStation 2, Game Boy Developers The 3DO Company, GameBrains Modes Single-player video game, Multiplayer video game Similar Army Men games, The 3DO Company games, Other games |
Army men sarge s heroes 2 walkthrough
Army Men: Sarge's Heroes 2 is the sequel to Army Men: Sarge's Heroes. It was released in 2000 for Game Boy Color, Nintendo 64, PlayStation and PlayStation 2. Unlike the previous game where it was more dark in tone, this game has more of a lighthearted storyline.
Contents
- Army men sarge s heroes 2 walkthrough
- Army men sarge s heroes 2 ps2 gameplay 1080p pcsx2
- Overview
- Reception
- Spin Offs
- References
The Nintendo 64 version was released in a cartridge that was colored green.
Army men sarge s heroes 2 ps2 gameplay 1080p pcsx2
Overview
SH2 starts where SH left off. It is announced that the capture (POW) of Field Marshal Tannenberg will end the war. Since General Plastro has disappeared, it is suggested that he has become a victim of plastrification and been trapped in the real world. The game introduces Bridgette Bleu, a spy for the Blue Nation. She has developed a serum that reverses plastrification. Your job as Sarge and sometimes Vikki is to destroy the serum, eliminate Tan soldiers, and capture Plastro and Tannenberg (and as Sarge you sometimes have to rescue Vikki as she has a knack for getting into trouble.)
The game goes between Sarge's 'realistic' world and our world, in which Sarge is the size of a typical plastic Army Man soldier. It features many interactive effects, such as breakable wine bottles, bustable soda cans and music that spikes in intensity when enemies attack.
Reception
The game was met with very mixed to negative reception. GameRankings and Metacritic gave it a score of 56% and 48 out of 100 for the PlayStation version; 55.99% and 54 out of 100 for the PlayStation 2 version; 50% for the Game Boy Color version; and 48% and 46 out of 100 for the Nintendo 64 version.