Trisha Shetty (Editor)

Aquaman: Battle for Atlantis

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Designer(s)
  
Matt Saia

Initial release date
  
23 July 2003

Mode
  
Single-player video game

Publishers
  
TDK Mediactive, TDK

3/10
IGN


Composer(s)
  
Tommy Tallarico

Genre
  
Action-adventure game

Platforms
  
Xbox, GameCube

Aquaman: Battle for Atlantis Aquaman Battle for Atlantis Game Giant Bomb

Director(s)
  
Jamie Ottilie Jon Hilliard James Ryman Matt Saia

Release date(s)
  
GameCube NA: July 23, 2003 Xbox NA: July 30, 2003

Developers
  
TDK Mediactive, Lucky Chicken Games

Similar
  
TDK Mediactive games, Superhero movie games, Other games

Aquaman battle for atlantis jontron


Aquaman: Battle for Atlantis is a console video game for the Xbox and Nintendo GameCube systems, based on the DC Comics character Aquaman. It was developed by Lucky Chicken Studios and published by TDK. It is based on Peter David's controversial interpretation of the comic book character. The game is notable for its poor reception from players and critics.

Contents

Aquaman: Battle for Atlantis Aquaman Battle for Atlantis Game Giant Bomb

The final score old school console aquaman battle for atlantis gamecube


Plot

Aquaman: Battle for Atlantis GAQE6S Aquaman Battle of Atlantis

After a long absence and being presumed dead, Aquaman's mortal enemy Black Manta has returned. Bringing with him waves upon waves of dedicated warriors, Manta intends to terrorize and ultimately destroy Aquaman's kingdom of Atlantis. In order to protect his subjects and the rest of the seven seas from Manta's evil machinations, Aquaman must venture into his city, save his people, and defeat Black Manta. Little does he know, however, that there is an even greater enemy waiting, who will attempt to take the Throne of Atlantis right out from under him.

Production

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In October 2001, TDK Mediactive announced that it had reached a long-term deal with DC Comics to produce video games based on the Aquaman character, starting with the newly released platforms of the sixth console generation. The announcement specified that the games would be created on multiple platforms, and that the first game would likely see release sometime in 2002. Lucky Chicken Games was chosen as the development studio for the game that would come to be titled Aquaman: Battle for Atlantis, and the game was scheduled for release in mid-2003.

Aquaman: Battle for Atlantis DrizzlyDrago Plays Aquaman Battle for Atlantis YouTube

The release of the game coincided with a newly launching volume of the Aquaman ongoing series from DC Comics, which also debuted in 2003 with a new #1 issue. A PS2 port of the game was to be released, but was later canceled due to poor sales from the GameCube and Xbox ports.

Gameplay

Aquaman: Battle for Atlantis Aquaman Battle for Atlantis IGN

The purpose of the game is to save Atlantis from doom. The story is told by cutscenes that do not use animation or voices. Instead, it is told by text that accompanies pictures, like a comic book. The player progresses by swimming around the level and defeating the enemies there. The levels are filled with empty ruined buildings that Aquaman sometimes has to swim around. Sometimes Aquaman approaches groups of enemies. When Aquaman fights, he can punch, kick and grapple with his opponents to defeat them. There are also times throughout the game where the player can pilot crafts through the water and shoot down enemy submarines.

Reception

The game received "unfavorable" reviews on both platforms according to the review aggregation website Metacritic.

Aquaman: Battle for Atlantis AquamanBattle for Atlantis Xbox Review YouTube

References

Aquaman: Battle for Atlantis Wikipedia