Trisha Shetty (Editor)

Amusement Vision

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Former type
  
Division (Defunct)

Headquarters
  
Ōta, Tokyo, Tokyo, Japan

Defunct
  
1 July 2004

Industry
  
Video games industry

Founder
  
Toshihiro Nagoshi

Parent organization
  
Sega

Amusement Vision httpsuploadwikimediaorgwikipediacommonsbb

Fate
  
Merged with Sega's Research and Development division

Products
  
Super Monkey Ball series, F-Zero GX

Website
  
www.amusementvision.com/index_eng.html

Founded
  
2000, Ōta, Tokyo, Tokyo, Japan

Video games
  
F‑Zero GX, Super Monkey Ball, Yakuza, Super Monkey Ball 2, Daytona USA

Amusement Vision was a division of Japanese video game developer Sega.

History

In 2000, all nine of Sega's internal R&D departments were separated from the main company, and established semi-autonomous subsidiaries, with each one electing a president as a studio head. However, for more financial stability, Sega began consolidating its studios into six main ones (Sega Wow, Sega AM2, Hitmaker, Amusement Vision, Smilebit, Sonic Team) in 2003, and merged them back into a uniform R&D structure throughout 2004.

Amusement Vision (AV) was headed by Toshihiro Nagoshi. In addition to an arcade line-up and the Daytona USA remake Daytona USA 2001, AV was most known for its Nintendo partnership on the exclusivety on the original two Super Monkey Ball games, and development collaboration of F-Zero GX. In part of Sega's consolidation of studios, non-sports staff of Smilebit merged with AV in 2003 which resulated into the Ollie King arcade release at first. By 2004, AV had 124 employees and the main focus would be on "epic and film-style titles", which is when development on the Yakuza series began and AV was dissolved and integrated into Sega on July 1, 2004.

References

Amusement Vision Wikipedia


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