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Alien Breed 3D II: The Killing Grounds

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Release date(s)
  
1996

Series
  
Publishers
  

Initial release date
  
1993

Developer
  
Platform
  
AmigaOS

Alien Breed 3D II: The Killing Grounds thecompanyplresgra1288872955AlienBreed3DII

Similar
  
Alien Breed games, Team17 games, First-person shooter games

Amiga longplay alien breed 3d ii the killing grounds


Alien Breed 3D II: The Killing Grounds is the fifth game in Team17's Alien Breed franchise, a series of science fiction-themed shooters largely inspired by the Alien films. It was published in 1996 by Ocean Software.

Contents

Alien Breed 3D II: The Killing Grounds Alien Breed 3D II The Killing Grounds 1996 by Team17 for Amiga AGA

Team17 had originally intended this to be its final Amiga title. Following the success of Worms, Team17's first multi-format release, the company was looking to get out of the Amiga game market, which had become stagnant over the years. As it transpired, The Killing Grounds was not Team17's final Amiga title—Worms: The Director's Cut was released the following year.

Alien Breed 3D II: The Killing Grounds Alien Breed 3D II The Killing Grounds The Company Classic Amiga

Team17 made the game's source code freely available in March 1997, on the cover CD of Amiga Format magazine issue 95.

Gameplay

Alien Breed 3D II: The Killing Grounds Dazeland Amiga games Alien Breed 3D 2 The Killing Grounds

With the success of Alien Breed 3D, Team17 decided to follow it up with a sequel. This time Team17 was aiming even higher, hoping to recreate something similar to the Quake engine on an Amiga. Team17 had included two versions of the game spread over 5 disks: one with high-quality sound and textures, the other with reduced quality versions. The reduced version was supposedly able to run on a non-expanded Amiga 1200, although the game ran slowly.

Alien Breed 3D II: The Killing Grounds Alien Breed 3D II The Killing Grounds Wikipedia

Their project, however, was perhaps over-ambitious. Most Amigas of the time struggled to run the game, even with upgraded RAM and accelerator cards. Even with the fastest CPU at that time (MC68060 @ 66 MHz), the game could not be played smoothly with high details in fullscreen. Most Amiga enthusiasts have only been able to play the game in recent years using emulation.

Poor level design, no collision-detection with monsters, and repetitive sounds did nothing to aid the gameplay experience.

An editor was shipped with the game, allowing users to create their own levels.

Cancelled sequel

Alien Breed 3D II: The Killing Grounds Unofficial CD32 Ports Alien Breed 3D 2 The Killing Grounds 2mb

A PC/Dreamcast follow-up to The Killing Grounds, entitled Alien Breed: Conflict, began development in 1999. The development was cancelled due to the size of the project. To date, Conflict remains as the only title in the series that was developed specifically for the PC and as the only PC game in the series developed solely by Team17 (the PC version of Alien Breed was ported by MicroLeague, while Alien Breed: Tower Assault were ported to the PC by East Point Software). According to what little information there is concerning this game, Conflict was also planned to be a first-person shooter and, presumably, would have followed on directly where The Killing Grounds left off.

References

Alien Breed 3D II: The Killing Grounds Wikipedia