Samiksha Jaiswal (Editor)

Academy (video game)

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Release date(s)
  
1987

Initial release date
  
1987

Developer
  
CRL Group

Publisher
  
CRL Group

Mode(s)
  
Single-player

Series
  
Tau Ceti

Designer
  
Pete Cooke

Academy (video game) httpsuploadwikimediaorgwikipediaenthumb4

Genre(s)
  
Action game, simulation

Platforms
  
Amiga, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, MS-DOS, AmigaOS, Amstrad PCW

Similar
  
CRL Group games, Shoot 'em up games

Academy is an action/simulation computer game for the Commodore 64, MS-DOS, ZX Spectrum, Amstrad CPC and Amiga It was released in 1987 by CRL. It achieved critical success in the year it was released.

Contents

Gameplay

It is the sequel to Tau Ceti and written by the same author, Pete Cooke. The gameplay is similar — the player pilots a 'skimmer' through a 3D world — but with many extra features. Instead of a single, large gameworld, the storyline is mission-based (but allowing the player some control over the order of play). The world physics of the original game are expanded on, as these missions take place on different planets under different suns; for example piloting under a dark red-dwarf provides a different play experience to a bright yellow sun.

In addition, the player may design their own skimmers; customising engine and weapon strengths, equipment payloads, and arranging the on-screen control panel.


The game's interface is the same distinctive cursor-and-menu system used in Pete Cooke's other creations, such as Micronaut One, A Whole New Ball Game and Tau Ceti.

Storyline

From the game's instructions:

After an incident on 61 Cygnus in 2197 when a rookie pilot selected the wrong gear when docking with the main central reactor and reduced half the planet to molten lava, Gal-Corp decided that a special training facility was needed to provide an elite corps of pilots for the advanced military skimmers used in colonisation and reconnaissance work.

The Galcorp Academy for Advanced Skimmer Pilots (GASP) was founded in 2213 to meet this requirement. With an intake of over a hundred would be skimmer pilots a year, only a few meet the exacting requirement of flying and combat skills.

Critical response

Your Sinclair awarded the game 9/10, with reviewer Phil South impressed with the skimmer design system and the difficulty level of the missions. CRASH awarded the game 92%, praising its slick presentation, mission structure and 3D graphics rendering.

References

Academy (video game) Wikipedia