Harman Patil (Editor)

A Theory of Fun for Game Design

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Publisher
  
Paraglyph Press

Media type
  
Print (Paperback)

ISBN
  
1-932111-97-2

Author
  
Raph Koster

Country
  
United States of America


Language
  
English

Publication date
  
November 6, 2004

Pages
  
256 pp

Originally published
  
6 November 2004

Illustrator
  
Raph Koster

OCLC
  
57406861

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Similar
  
Video game books, Design books

Reading gamejew a theory of fun for game design


A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p. 46)

References

A Theory of Fun for Game Design Wikipedia