Harman Patil

A Theory of Fun for Game Design

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Publisher  Paraglyph Press
Media type  Print (Paperback)
ISBN  1-932111-97-2
Author  Raph Koster
Country  United States of America

Language  English
Publication date  November 6, 2004
Pages  256 pp
Originally published  6 November 2004
Illustrator  Raph Koster
OCLC  57406861
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Similar  Video game books, Design books

Reading gamejew a theory of fun for game design


A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Contents

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p. 46)

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References

A Theory of Fun for Game Design Wikipedia


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