8.4 /10 1 Votes
4.3/5 Publisher Paraglyph Press Media type Print (Paperback) ISBN 1-932111-97-2 Country United States of America | 4/5 Goodreads Language English Publication date November 6, 2004 Pages 256 pp Originally published 6 November 2004 Illustrator Raph Koster OCLC 57406861 | |||||||||||||||||||||||||||||||||
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Similar Video game books, Design books |
Reading gamejew a theory of fun for game design
A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.
Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing."(p. 46)
References
A Theory of Fun for Game Design Wikipedia(Text) CC BY-SA