Samiksha Jaiswal (Editor)

1988 in video gaming

Updated on
Edit
Like
Comment
Share on FacebookTweet on TwitterShare on LinkedInShare on Reddit

Events

  • June — Nintendo releases the last issue (#7) of "Nintendo fun club news";
  • July — Nintendo releases the first issue of Nintendo Power magazine.
  • Out Run wins Game of the Year at the Golden Joystick Awards, for the year 1987.
  • Business

  • New companies: Eurocom, Image Works, Koeo, Stormfront, Visual Concepts, Walt Disney Computer Software
  • Defunct: Sente Technologies, Aackosoft and Coleco.
  • Activision renamed to Mediagenic.
  • Nintendo vs. Camerica lawsuit: Nintendo sues Camerica over the clone production of an Advantage joystick controller for the NES console.
  • Notable releases

  • January 8, Konami releases Super Contra, as well as the NES version of Metal Gear in North America and the PAL Region.
  • February 10, Enix releases Dragon Quest III.
  • April, Namco releases Assault, which may be the first game to use hardware rotation of sprites and the background.
  • July 20, Capcom releases Bionic Commando, for NES/Famicom based on the 1987 arcade game of the same title.
  • August, Sega releases Altered Beast, later ported to the Mega Drive/Genesis where it was packaged with the console in North America and Europe.
  • September 1, Nintendo revamps Doki Doki Panic and releases it as Super Mario Bros. 2, for the Nintendo Entertainment System in America and the PAL region. This game would be released in Japan as Super Mario USA in 1992.
  • October 5, Origin Systems releases Ultima V: Warriors of Destiny. This was the first game in the Ultima series to implement a time-of-day system with day/night cycles and daily schedules for non-player characters.
  • October 23, Nintendo releases Super Mario Bros. 3 for the Famicom in Japan.
  • December 1, Nintendo releases Zelda II: The Adventure of Link in America. The game had been released nearly two years earlier in Japan on the Famicom Disk System, before America even saw the first The Legend of Zelda.
  • December 9, Tecmo releases Ninja Gaiden for the NES/Famicom.
  • December 17, Square Co. releases Final Fantasy II for the Famicom Disk System as the second installment of the Final Fantasy series.
  • December 24, Capcom releases Mega Man 2 in Japan, the highest-selling installment to date (August 2006) in the entire Mega Man franchise with a total of 1.5 million copies sold. It was honored in Nintendo Power's Top 200 Nintendo Games Ever list, coming in at number 33.
  • December, Capcom releases Ghouls 'n Ghosts , the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
  • December, Namco releases Winning Run, the first polygonal 3D arcade racing game.
  • December, Technōs Japan releases Double Dragon II: The Revenge, the first sequel to Double Dragon, released during the previous year.
  • Namco releases World Stadium, Berabow Man, Marchen Maze, Bakutotsu Kijuutei, which is the sequel to Baraduke, Ordyne, Metal Hawk, World Court, Splatterhouse, which is the first game to get a parental advisory disclaimer, Mirai Ninja, Face Off and Phelios.
  • Pool of Radiance (SSI), the first of the "Gold Box" games, the first computer RPG based on Advanced Dungeons & Dragons.
  • Superior Software release Exile on the Acorn Electron and BBC Micro. A complex arcade adventure, the game is credited as the first with a full physics engine and is later ported to Amiga, Atari ST and C64.
  • Sega releases Phantasy Star outside Japan for the Sega Master System, the first in the company's most successful series of role-playing video games.
  • Electronic Arts releases John Madden Football for the Apple II, starting its highly successful line of American football games.
  • Micronics releases '89 Dennou Kyuusei Uranai in December; which allows players to predict what their lives will be like in the then-futuristic year of 1989.
  • Martech releases Rex on the ZX Spectrum, a run-and-gun style game with multiple weapon power-ups
  • Hardware

  • October 29 — Sega Mega Drive released in Japan.
  • Nintendo buys the rights to Bandai's Family Trainer and re-releases it as the Power Pad.
  • Namco releases the Namco System 21, the first arcade system board specifically designed for 3D polygon graphics.
  • References

    1988 in video gaming Wikipedia