9.6 /10 1 Votes
93% Metacritic Producer(s) Jeff Morris Series Unreal Initial release date 16 March 2004 | 10/10 Steam 4.7/5 GOG Programmer(s) Steve Polge Genre(s) First-person shooter Engine Unreal Engine | |||||||||||||||||||||||||||||||||
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Publisher(s) Atari (Original)
MacSoft (Mac)
Epic Games (Current) Composer(s) Kevin Riepl
Starsky Partridge
Will Nevins Platforms Microsoft Windows, Linux, Macintosh operating systems Developers Epic Games, Digital Extremes, Psyonix, Streamline Studios Designers Cliff Bleszinski, Steve Polge Nominations VGX Award for Best First-Person Action Similar Unreal games, Epic games, First-person shooter games |
Unreal tournament 2004 pc game review
Unreal Tournament 2004 is a first-person shooter video game developed by Epic Games and Digital Extremes. It is part of the Unreal series, specifically the subseries started by the original Unreal Tournament. It is the sequel to Unreal Tournament 2003.
Contents
- Unreal tournament 2004 pc game review
- Plot
- Gameplay
- Gametypes
- Vehicles
- Development
- Release
- Music
- Modification
- Reception
- References
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Unreal Tournament 2004 features most of the content of its predecessor. Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by Unreal Tournament 2004 is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles.
Its sequel, Unreal Tournament 3, was released on November 19, 2007.
Plot
![Unreal Tournament 2004 Unreal Tournament 2004 Wikipedia](https://alchetron.com/cdn/unreal-tournament-2004-7b467d53-5b09-49ee-9fc7-1dfe0297270-resize-750.jpg)
The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.
![Unreal Tournament 2004 Unreal Tournament 2004 Onslaught Gameplay YouTube](https://alchetron.com/cdn/unreal-tournament-2004-49212144-9195-4fe6-a191-4db8d12dd55-resize-750.jpeg)
From the very beginning, Xan Kriegor, a robot, reigned as champion in the Tournament, until Malcolm, then leading the team Thunder Crash, defeated him and proceeded to merge with the other popular team at the time – the Iron Guard, led by Brock. In last year’s tournament, they were defeated by the Juggernauts, led by gene-boosted monster Gorge.
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The game takes place as the Tournament enters its 10th year, Malcolm is back with his old team Thunder Crash and trying to reclaim his title as champion, Brock is back with the Iron Guard and trying for the glory of his own and Gorge and the Juggernauts are there to defend their title. Additionally, the Skaarj Empire has sent a team of their own to the tournament in search of honor and glory and ex-champion Xan Kriegor has had some modifications and is back to return the title where it belongs.
Gameplay
Unreal Tournament 2004 is a first-person shooter representing a fast-paced extreme sport of the future. The game, designed primarily for multiplayer gameplay, offers multiple ways of movement including double-jumping, dodge-jumping, wall-dodging and shield-jumping. UT2004 also features an extensive array of weapons, all of which come with a secondary fire. Some of them were designed specifically for use in vehicle-based game types, and typically appear only in those game types such as the Anti-Vehicle Rocket Launcher (AVRiL) and the Grenade Launcher. More than 100 maps are included in the game for all new and existing game types.
Gametypes
The available game types are:
Vehicles
There are many vehicles available in Unreal Tournament 2004. Most of them make an appearance in the Onslaught game type, while a few feature in Assault. The full set consists of aircraft types and vehicles. There are also two spacecraft which only officially feature in one Assault map and different types of gun turrets which players can take control of.
Development
Unreal Tournament 2004 was built with Unreal Engine 2.5 and the content of its predecessor, Unreal Tournament 2003. The game was developed by multiple studios, with Epic Games leading the project. Lead programmer Steve Polge described the role of each company involved:
Release
On February 11, 2004, a playable demo was released for multiple platforms, including Microsoft Windows, OS X, Linux on x86-32 (February 13, 2004) and Linux on x86-64 (February 15, 2004). An updated demo version, including all the bug fixes from official patches and some original content, was released on September 23, 2004.
Unreal Tournament 2004 was released on March 16, 2004, for the PC (Linux x86-32/x86-64 and Windows), the Mac OS X version (DVD only) followed on March 31, 2004. The version for Windows x86-64 was released as a downloadable patch on October 1, 2005. At release, consumers could purchase the game on CD, or a limited time special edition DVD version that came with a Logitech microphone headset and a second DVD filled with video-tutorials on how to use the included UnrealEd. A single DVD version with neither microphone nor tutorials was also released in Europe. The CD version of the game came on six discs. On April 13, 2004, Unreal Tournament 2004 was re-released as a special edition DVD. The game in the United States included a $10 mail-in rebate requiring that a short form is completed and sent to the publisher along with a copy of the manual cover for Unreal Tournament 2003. Versions sold in the United Kingdom had a similar offer but required sending in the play CD for Unreal Tournament 2003 instead.
In summer 2004, Epic and Atari, in collaboration, released an XP Levels downloadable map pack, which included two Onslaught maps, ONS-Ascendancy and ONS-Aridoom. The pack is free for download and use on any system capable of running the game.
On September 21, 2004, Atari released in stores the "Editor's Choice Edition" of Unreal Tournament 2004 which adds three vehicles, four Onslaught maps, and six character skins to the original game, and contains several mods developed by the community as selected by Epic Games. This extension (excluding mods) was released as a Bonus Pack by Atari on September 23, 2004, and is available for free download.
In December 2005, the Mega Bonus Pack was released online by Epic Games, which included several new maps, along with the latest patch and the Editor's Choice Edition content.
In November 2006, Unreal Anthology was released which bundles Unreal Gold, Unreal II: The Awakening, Unreal Tournament (Game of the Year edition), and Unreal Tournament 2004. On March 17, 2008, the game was released standalone and as part of the Unreal Deal Pack on Valve's digital distribution service Steam, followed later in the year by the "Editor's Choice Edition" on GOG.com
Music
The soundtrack for Unreal Tournament 2004 was composed by Kevin Riepl, Starsky Partridge, and Will Nevins. It contains grand orchestral scores, hard rock, and minimalistic electronic songs. The game also includes almost all tracks from Unreal Tournament 2003.
Modification
Unreal Tournament 2004 includes extensive modification support which allows users to easily create maps, models, game modes as well as various other additions to the game. The game features a flexible modification system which seamlessly blends custom content with the original, as well as allowing for easy tweaking of the game with the "mutator" system.
In 2004, Epic Games held the "Make Something Unreal Contest", which rewarded the creators of the best-submitted modifications with prizes in cash, computer hardware, and, ultimately, a license for commercial use of Unreal Engine 2 and 3. Red Orchestra, a total conversion modification based on the Eastern Front of World War II and focused on realism-oriented gameplay, was the winner of the contest and is currently available as a retail title on Steam.
Alien Swarm was the winner of Phase 4 of the Make Something Unreal Contest for best non-first-person shooter modification. In 2010, the game was released as a standalone game for free, based on the Source engine instead of the Unreal engine.
Killing Floor was originally a total conversion mod for Unreal Tournament 2004, first released in 2005. The retail release followed on May 14, 2009. Its sequel, Killing Floor 2, was released in 2015.
The developers of the acclaimed 2003 game modification Deathball were awarded grant money from Epic to develop Supraball in 2014.
Reception
Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.
Unreal Tournament 2004 also received awards for Multiplayer Game of the Year from IGN, Computer Gaming World, and GameSpy, and an award for Best Value of 2004 from Computer Games Magazine.
The game holds a score of 94% on GameRankings and a score of 93/100 on Metacritic.
In March 2014, GamesRadar ranked Unreal Tournament 2004 as the 70th best game on their "Top 100 Best Video Games of All Time" list.