Neha Patil (Editor)

Mirai Ninja (video game)

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Arcade system
  
Namco System 2

Developer
  
Namco

Genre
  
Beat 'em up

Initial release date
  
November 1988

Publisher
  
Namco

Platform
  
Arcade game

Mirai Ninja (video game) Let39s Play a NoName MAME Game Mirai Ninja YouTube

Mode(s)
  
Up to 2 players, alternating turns

Cabinet
  
Upright, cabaret, and cocktail

CPU
  
2x Motorola 68000 @ 12.288 MHz, 1x Motorola M6809 @ 3.072 MHz, 1x Hitachi HD63705 @ 2.048 MHz

Sound
  
1x Yamaha YM2151 @ 3.57958 MHz, 1x C140 @ 21.39 kHz

Display
  
Horizontal orientation, Raster, 288 x 224 resolution

Similar
  
Finest Hour, Metal Hawk, Märchen Maze, Kyūkai Dōchūki, Ordyne

Mirai Ninja (未来忍者, lit. "Future Ninja"), fully named as Mirai Ninja: Keigumo Kinin Gaiden (未来忍者:慶雲機忍外伝, lit. "Future Ninja: Stealth Joy Cloud Device Side Story"), is a beat 'em up arcade game, released by Namco in 1988 exclusively in Japan. Mirai Ninja was based on the Japanese live-action film of the same name, which was also produced by Namco. The game runs on Namco System 2 hardware, and was the first game from the company to be based on a film.

Mirai Ninja (video game) Mirai Ninja 1988 for Arcade

Character designs and directing of the film were done by Keita Amemiya of Zeiram and Kamen Rider fame. Both the game and the movie were released in the same year. Although the arcade game was only released in Japan, the movie was released straight-to-video overseas by Orion Pictures, under the two titles of Cyber Ninja in the United States, and Warlord in Canada.

Mirai Ninja (video game) httpsuploadwikimediaorgwikipediaenddaMir

In both the film and the arcade game a man's body and soul are stolen and used as part of a demon's castle. What's left becomes a cyber-ninja named Shiranui. The player controls Mirai Ninja, who must fight various enemies and bosses by rapidly throwing shurikens at them (and slashing them with his sword at close range). His life meter uses Kanji for the numbers; this was previously done in Namco's earlier Japan-only title, Genpei Tōma Den (1986), for the score display. The penultimate stage, "Castle Kurosagi", also only has one way out of it.

Mirai Ninja (video game) Mirai Ninja Videogame by Namco

Four 7"-8" tall action figures were released by Amemiya's own Crowd, Inc., in 2000. Two were Shōki figures (one was bone-colored and the other one was a red repaint). The other two were Shiranui figures (one was black, and the other one was a black and silver repaint).

Mirai Ninja (video game) Mirai NinjaWalkthrough StrategyWiki the video game walkthrough
Mirai Ninja (video game) Mirai NinjaGetting Started StrategyWiki the video game

Mirai Ninja (video game) Mirai Ninja Videogame by Namco

References

Mirai Ninja (video game) Wikipedia